/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Aeonus
 SD%Complete: 80
 SDComment: Some spells not implemented
 SDCategory: Caverns of Time, The Dark Portal
 EndScriptData */

#include "ScriptPCH.h"
#include "dark_portal.h"

enum eEnums {
	SAY_ENTER = -1269012,
	SAY_AGGRO = -1269013,
	SAY_BANISH = -1269014,
	SAY_SLAY1 = -1269015,
	SAY_SLAY2 = -1269016,
	SAY_DEATH = -1269017,
	EMOTE_FRENZY = -1269018,

	SPELL_CLEAVE = 40504,
	SPELL_TIME_STOP = 31422,
	SPELL_ENRAGE = 37605,
	SPELL_SAND_BREATH = 31473,
	H_SPELL_SAND_BREATH = 39049
};

class boss_aeonus: public CreatureScript {
public:
	boss_aeonus() :
			CreatureScript("boss_aeonus") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_aeonusAI(pCreature);
	}

	struct boss_aeonusAI: public ScriptedAI {
		boss_aeonusAI(Creature *c) :
				ScriptedAI(c) {
			pInstance = c->GetInstanceScript();
		}

		InstanceScript *pInstance;

		uint32 SandBreath_Timer;
		uint32 TimeStop_Timer;
		uint32 Frenzy_Timer;

		void Reset() {
			SandBreath_Timer = 15000 + rand() % 15000;
			TimeStop_Timer = 10000 + rand() % 5000;
			Frenzy_Timer = 30000 + rand() % 15000;
		}

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(SAY_AGGRO, me);
		}

		void MoveInLineOfSight(Unit *who) {
			//Despawn Time Keeper
			if (who->GetTypeId()
					== TYPEID_UNIT && who->GetEntry() == C_TIME_KEEPER) {if (me->IsWithinDistInMap(who, 20.0f))
			{
				DoScriptText(SAY_BANISH, me);
				me->DealDamage(who, who->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
			}
		}

		ScriptedAI::MoveInLineOfSight(who);
	}

	void JustDied(Unit * /*victim*/)
	{
		DoScriptText(SAY_DEATH, me);

		if (pInstance)
		{
			pInstance->SetData(TYPE_RIFT, DONE);
			pInstance->SetData(TYPE_MEDIVH, DONE); //FIXME: later should be removed
		}
	}

	void KilledUnit(Unit * /*victim*/)
	{
		DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
	}

	void UpdateAI(const uint32 diff)
	{
		//Return since we have no target
		if (!UpdateVictim())
		return;

		//Sand Breath
		if (SandBreath_Timer <= diff)
		{
			DoCast(me->getVictim(), SPELL_SAND_BREATH);
			SandBreath_Timer = 15000+rand()%10000;
		} else SandBreath_Timer -= diff;

		//Time Stop
		if (TimeStop_Timer <= diff)
		{
			DoCast(me->getVictim(), SPELL_TIME_STOP);
			TimeStop_Timer = 20000+rand()%15000;
		} else TimeStop_Timer -= diff;

		//Frenzy
		if (Frenzy_Timer <= diff)
		{
			DoScriptText(EMOTE_FRENZY, me);
			DoCast(me, SPELL_ENRAGE);
			Frenzy_Timer = 20000+rand()%15000;
		} else Frenzy_Timer -= diff;

		DoMeleeAttackIfReady();
	}
};
};

void AddSC_boss_aeonus() {
	new boss_aeonus();
}
